VR Testing - The Testing Trinity

Session details
Status: 
Accepted
Experience level: 
Beginner
Session Track: 
Session Type: 
Standard

This talk focuses on VR and what is “new” for testers.

While software and hardware as testing areas are kind of “known”, in VR the immersion of the human in the middle is “new” and needs different testing approaches.

How the human reacts physically and psysically brings new challenges.

From Motion sickness over whole immersion to the dulling of the tester .. these are new problems, where testers also become a part of the product (as do users).

 

(Maiks comment: In 20 minutes I can only give a rough overview about the xR technologies, about hardware equipment and software techniques; the main focus is on VR and the human experience in and with it)

(Realistic would be a 40 min slot)

Schedule info
Time: 
24 Oct 2018 - 16:30 to 24 Oct 2018 - 17:05
Room: 
FMZ Präsentationsraum
Alexandra Schladebeck (BREDEX GmbH)'s picture

The talks are 35 minutes which includes time for questions - so I think that could be manageable (if it gets accepted, I'll place it before a break so you can take more questions in the break ;) )

Private Comment: 

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