This talk focuses on VR and what is “new” for testers.
While software and hardware as testing areas are kind of “known”, in VR the immersion of the human in the middle is “new” and needs different testing approaches.
How the human reacts physically and psysically brings new challenges.
From Motion sickness over whole immersion to the dulling of the tester .. these are new problems, where testers also become a part of the product (as do users).
(Maiks comment: In 20 minutes I can only give a rough overview about the xR technologies, about hardware equipment and software techniques; the main focus is on VR and the human experience in and with it)
(Realistic would be a 40 min slot)